Not only an audio engineer, but also a musician.
Portfolio
My work navigates through various realms of audio engineering, touching upon embedded DSP, audio electronics, plugin design, acoustics, sound design for visual media, etc.
Flat Panel Guitar Amplifier
The project focused on designing a lightweight and portable guitar amplifier integrated onto the back of a flat-panel speaker. It included developing an analog pre-amp stage, tone-control unit, and power amp stage, enabling guitarists to leverage the portability and innovative technology of flat-panel speakers for a versatile and high-quality audio experience. This design underscores a blend of analog audio engineering with modern speaker technology to achieve both portability and sound fidelity.

Real-time Adaptive Filter Noise Reduction
This project demonstrates the application of an adaptive filter noise reduction algorithm, initially prototyped in MATLAB using the Least Mean Squares and Recursive Least Squares algorithms. It was further developed into a real-time, user-adjustable application using C++ in the CrossCore Embedded Studio and implemented on the SHARC Audio Module, featuring a user-friendly descent-step control knob.

Loudspeaker Enclosure Design
The project entailed designing a loudspeaker enclosure, incorporating driver selection, acoustic measurements, optimization, and carpentry. This holistic approach ensured the loudspeaker's design not only met high acoustic standards but also aesthetic and physical durability criteria, showcasing a blend of technical engineering and craftsmanship.

Voice Imitator Built with MaxMSP
This project involved creating standalone voice manipulation software using MaxMSP, featuring a user-friendly interface for real-time audio processing. Capabilities include pitch shifting and EQ adjustments, allowing for immediate auditory feedback. Additionally, it offers a unique function to analyze and compare the sound of an input voice against a target voice.

CS1.6 Drum Machine
This project crafted a unique standalone drum machine program, utilizing sound samples from the CS1.6 game. It offers users the creative freedom to arrange their beats and tempo, infusing their music creations with a distinctive sound palette.

Distorted Wah Guitar Pedal Development
From August to December 2021 in Rochester, the Distorted-Wah Guitar Pedal Development project was undertaken, focusing on audio electronics at the University of Rochester. This endeavor involved circuit prototyping and optimization, where a dual-module circuit was simulated in LTspice, combining diode-based op-amp soft distortion with an RLC-based band-pass filter, and fine-tuning components to achieve the desired wah-wah effect. The project also included designing the PCB with KiCAD, sourcing compatible electronic components, and assembling the final product into a custom Wah pedal enclosure, culminating in a distinctive, performance-ready distorted-wah guitar pedal for expressive musical creativity.
